Final Project Proposal

Blender Chess Set

My final project idea is to create a full 3D chess set in Blender that may even be playable, I also intend on giving the chess set a distinct theme rather than have it be a classic chess set.

I foresee adding my own ideas such as making the chess pieces glass/transparent and also creating checkers or other board games.

I expect to be to use my classes in May for 3D modelling and sculpting, while June classes will be used to polish or even implement gameplay through GameMaker.

Project Timeline(Hypothesised)

  1. Download, store and create an asset library (1 class)
  2. Create a chess board with a plane (3 class)
  3. Create one of each chess piece (2 class)
  4. Apply textures and other assets (2 class)
  5. Put pieces on the board (1 class)
  6. Polish and customize (3 class)
  7. <===Extra Ideas===> 
  8. Import as sprites into Game-Maker?
  9. Create 3D chess game?


Project Journal

05/17/2018: Today I worked on research and organization. I  started off by creating a project folder and downloading assets such as textures. Then I researched the dimensions of a chess board and chess pieces to better help with creating the models.

05/23/2018: I began creating the chess board today, I found that using a grid was better than using a plane mesh.

05/29/2018: Today I created the base of the chess piece that I'm going to use on all my models.

05/31/2018: I created the pawn piece with as much detail as I can by learning to use the bevel tool.

06/04/2018: I did some touch-ups on the chess board such as making a 3D board and surrounding it with a wood cover.

06/06/2018: I converted the chess piece base into low-ploy by deleting and then bridging edge loops.

06/08/2018: Using the low-ploy base I built up all the other chess pieces.

06/12/2018: I completed the rook, bishop and the knight pieces

06/13/2018: At home, I finished the remaining pieces arranged them on the board by appending my objects. I also applied textures to the board so it wouldn't just be boring black and white squares. Overall, I did many things to touch up my project from textures to lighting and shadows.




Bibliography:



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