GameMaker - Asteroids - Part C
Asteroids Project Folder:
https://drive.google.com/drive/folders/1SwtYyLFtUVZyZlJftIXicvjOutUJxCkz?usp=sharing
EXE file:
https://drive.google.com/file/d/1TlFaRWQL55fllH8J4L3y-2aoEi8c98_c/view?usp=sharing
I had some difficulty getting the hitboxes to work with my ship, and implementing the menu system.
https://drive.google.com/drive/folders/1SwtYyLFtUVZyZlJftIXicvjOutUJxCkz?usp=sharing
EXE file:
https://drive.google.com/file/d/1TlFaRWQL55fllH8J4L3y-2aoEi8c98_c/view?usp=sharing
What difficulties did you have?
I had some difficulty getting the hitboxes to work with my ship, and implementing the menu system.
How did you solve them?
I modified the hitboxes of the ship and created another room set before the asteroids room to act as a proper menu.
What did you change in your game to make it unique? How do these changes affect gameplay?
I added a menu system, I changed the ship design, I changed the dead player design, I sped up the ship speed, and I shortened the invincibility time. These changes create a more challenging and polished game.
Blog post 5/5. Functionality 20/20. Creativity & mods 13/15 (graphics could use some work, but I like your gameplay/menu ideas). Total 38/40.
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