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Showing posts from May, 2018

Final Project Proposal

Blender Chess Set My final project idea is to create a full 3D chess set in Blender that may even be playable, I also intend on giving the chess set a distinct theme rather than have it be a classic chess set. I foresee adding my own ideas such as making the chess pieces glass/transparent and also creating checkers or other board games. I expect to be to use my classes in May for 3D modelling and sculpting, while June classes will be used to polish or even implement gameplay through GameMaker. Project Timeline(Hypothesised) Download, store and create an asset library (1 class) Create a chess board with a plane (3 class) Create one of each chess piece (2 class) Apply textures and other assets (2 class) Put pieces on the board (1 class) Polish and customize (3 class) <===Extra Ideas===>  Import as sprites into Game-Maker? Create 3D chess game? Project Journal 05/17/2018: Today I worked on research and organization. I  started off by c...

GameMaker - Asteroids - Part C

Asteroids Project Folder: https://drive.google.com/drive/folders/1SwtYyLFtUVZyZlJftIXicvjOutUJxCkz?usp=sharing EXE file: https://drive.google.com/file/d/1TlFaRWQL55fllH8J4L3y-2aoEi8c98_c/view?usp=sharing What difficulties did you have?  I had some difficulty getting the hitboxes to work with my ship, and implementing the menu system. How did you solve them? I modified the hitboxes of the ship and created another room set before the asteroids room to act as a proper menu. What did you change in your game to make it unique? How do these changes affect gameplay? I added a menu system, I changed the ship design, I changed the dead player design, I sped up the ship speed, and I shortened the invincibility time. These changes create a more challenging and polished game.